Possessions
Value
The value of an object isn’t something intrinsic to the thing, as different places and cultures place different values in things.
It’s easiest to describe the different levels of wealth by about how much labor such a thing entails:
- everyday: labor measured in hours
- common: labor measured in days
- fine: labor measured in weeks
- valuable: labor measured in months
- precious: labor measured in years
- grand: labor measured in decades
- luxurious: labor measured in lifetimes
However, the value of something is not always just the labor put into it: something particularly scarce or of high-quality might be more valuable, for example.
Broadly speaking, a bundle or collection of things of one value might become, taken as a whole, something of higher value.
Possessions By Value
Everyday
outfit, second hand or worn
rations, fresh (2)
sack, large
sacks, small (3)
tool, simple
candles (4)
torches (4)
tinderbox
waterskin
quiver
bandages
basket
spear
cookware
Common
outfit, simple
rations, preserved (5)
backpack or saddlebag
piece of armor, light
lantern oil (2)
knife
hatchet
hammer
sword
rope
flute
drum
longbow
arrows (25)
nails, box of 100
blanket
cloak
salves & medicines (20 uses)
Fine
piece of armor, heavy
tool, specialists’
lute
bow, composite
spices, pouchful
lantern
mirror
pack animal
cart
a heavy coat
tent
Properties
Items can have both helpful and adverse properties. A starting possession can have at most one of each, but you might find more complicated objects during your travels.
Helpful properties increasing the value by one. Most give you an edge in specific circumstances.
Durable: This object can decay twice before being damaged.
Ritual: Gives you an edge when used as part of rituals, or when used with or against the undying and the spirits of the land.
Sharp: Sharp weapons are better at inflicting lethal harm against the unprotected or exposed. Sharp tools give you an edge (hah!) when doing precise or difficult work.
Storied: This object has a story to it. Gives you an edge when used to retell that story.
Traditional: Gives you an edge when used among its own kind, or among those with a hollow kind like goblins.
Adverse properties decrease the value of the object by 1.
Time-worn: Puts you at a disadvantage in all situations except those another property gives you an edge for; ie, a time-worn ritual blade will usually have a limited impact, but will still have a big impact against the undying.
Fragile: The object becomes decayed or damaged when you roll a 2 as well as a 1.